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Old Aug 07, 2005, 01:50 AM // 01:50   #21
Frost Gate Guardian
 
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I think the 4v4 arena really lack goals.

It is just killing and being killed - without a purpose.
Yes faction will help but for me it appears to be a number rather than some real-achievment.
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Old Aug 07, 2005, 07:02 AM // 07:02   #22
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This topic of discussion is a real dilema for me. On 1 hand its good to have a hard (not impossible) goal to aim for. This will keep me interested for longer periods of gameplay. However, I do not have the time to grind for those goals. So I think the best solution is to set up goals that give items/rewards that do not give technical advantage of grinders over casual players. The 60k armor is one of the good example done by Anet. Perhaps more interesting rewards can be set up further. Then casual players can slowly work towards these goals without the worries of losing advantage to other more dedicated players.
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Old Aug 07, 2005, 05:09 PM // 17:09   #23
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even if some of the long range goals create a little more grind....those less hardcore need not even think about completing those goals.
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Old Aug 07, 2005, 05:16 PM // 17:16   #24
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Old Aug 07, 2005, 09:56 PM // 21:56   #25
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I'm going to take a guess by saying that the reason fissure armor is not that sought after is because it adds nothing but a slightly different look to your character. If it were in some way better, people would be more motivated to get it, however, then we would not all be on equal playing field, bringing up the more time=better character arguement.
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Old Aug 08, 2005, 12:04 AM // 00:04   #26
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I've got a few ideas for this.

Currently, we have a high-echelon of super cool weapons that everyone wants - Firey Dragon Swords, Fellblades, Crystalines, Chaos Axes (allthough there are MANY out there), Storm Bows.

This is good, as a Storm Bow doesn't have any bonuses over bows you can pick up for free in PVP. The trouble is, people don't usually find these, they buy them - which is hurting both the economy and the coolness of the weapons.

A new class of special weapons to go along with a special quest would be great, an easily recognizeable blade/bow/wand/whatever that you can only get by completing this quest. The twist? Two twists, actually: 1) The weapon is customized for your character when you get it - you can't trade it away, so the only way to recieve this weapon is to complete the quest.
2) You must complete all missions and bonuses to be able to activate the quest - you can't skip around the game to get there.

The quest needs some new gameplay elements, such as a mission with mixed PVP and PVE areas, such as you round a corner and are shifted to an instance PVP zone against another player team - something new and different. But overall this should give some players something to push toward that is a goal, an achivent others can see and go OMG WOW, and a new way of playing that isnt pure grind, such as the fissure/UW armors.
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Old Aug 08, 2005, 07:24 PM // 19:24   #27
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I'm sure some of the armor sets were considered somewhat long term goals...until someone figured out how to get it earlier. But you gotta have it to go through the gmae faster.../wink
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Old Aug 08, 2005, 09:11 PM // 21:11   #28
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Long terms goals are nice, but can mostly be personal things. It would be kind of cool if some of the things mentioned had some kind of recognition in game, though.

For instance, if you got an Explorer's (Scout's?) medal when you had revealed the entire shroud from an area... there are a lot of areas, getting them all would be kind of cool.
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Old Aug 08, 2005, 09:54 PM // 21:54   #29
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Quote:
Originally Posted by Shadow_Avenger
Perhaps if in the expansion they expand the Guild Halls into domains that can be attacked, won and lost, with owning a guild hall like owning land and you receive tax / gold from the areas surrounding it would be more interesting. Then if you beat a guild you would gain their guild hall and increase your gold gain. The gold could be used to purchase stuff, more npc guards for your guild halls, guards for your areas surrounding the guilds. Even have the guild halls only accessable to attack if you have travelled there via a PvE instance.
.
Great idea. This game needs a new strategic element to be fun in the long term. Right now, GW emphasizes mostly team tactics and is very balanced on that aspect. IMHO a game needs both good strategy and tactic elements to stay fun in the long run. That is why so many people want a large scale war between three nations in the GW's game world.
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Old Aug 08, 2005, 11:20 PM // 23:20   #30
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Old Aug 09, 2005, 12:25 AM // 00:25   #31
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Quote:
Originally Posted by Red Memory
I agree completely.

But, this is what all the complainers keep complaining about. This is the 'grinding' part that none of them wants.

'They' want to be able to do whatever 'they' want. So if you have a goal to strive for, that you can't get to almost instantly, 'they' will no-doubt mass spam every forum to get it removed, or be handed to them on a silver platter..

As long as it doesn't effect the level playing field of competition, or is just kept out of competition, we seriously don't give a shit. I don't care if you can get a 150-220 Eternal Sword with +500% damage while health > 0% as long as I never have to fight someone who has such a sword in PvP.

Infact, as long as they're kept out of PvP, I fully support these kinds of long term goals, because, currently, the only thing that PvEers have to look forward to is an unfair advantage in PvP. The more you take that burden off the competitive playing field, and put it into the PvE area, the happier PvP players will be.
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Old Aug 09, 2005, 12:29 AM // 00:29   #32
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it would be nice to customize the look of your special weapon like you would your cape to
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